![]() ![]() It's pretty frustrating we're still seeing this issue after so many years. The next day it seemed this issue had been resolved, but receivers still aren't respecting the sidelines or making a reasonable effort to stay in bounds. ![]() I threw a bullet pass to him immediately out of his break, and he just kept running clean out of bounds and off the screen entirely. On one play, I called an out route for Larry Fitzgerald. is still an issue for what seems like the 15th consecutive version. This is something that I might get a better handle on after more reps, but chances are I'll still feel as though it could be tuned. Sometimes it feels as if the movement system creates an extra step or motion that seemed to cost me in a few instances as I tried to hit a hole. It takes some getting used to as the locomotion of the players–especially ball carriers–can be herky-jerky. That led to a TD and possession deep in the CPU's territory on separate occasions.Īgain, this is another area of the game that could be patched soon.Īs I mentioned earlier, RPM can be felt in the game, only it’s not always good. The CPU returner will sometimes touch the ball and leave it for your coverage team to recover. There's also a pretty significant issue on punt returns. He didn't come back, but I'm pretty sure that wasn't the way he was supposed to exit the game. He hilariously hurdled his way off the field. On one play, Ty Montgomery got injured and somehow he got stuck in the hurdle animation. There were some incidents of frame skipping, and some really strange things occurring after injuries. Some of the things I saw during my review period might be eliminated with a Day 1 patch, but I have to report what I saw in my time with the game. The game looks so good in still shots, slow motion, and most live action that when you see poor animations, they look even worse because it's happening with such accurately rendered models. In some ways, Madden 19 is a victim of its own beauty. Quite a few of the virtual athletes have their moments in the game, but running backs look the smoothest in action in Madden 19. That's the way it should be in a sports video game. It was a satisfying play, not only because my defense created a takeaway, but more importantly, I could see exactly what happened during the instant replay. The ball popped in the air, and my safety ran over, caught it in the air with a seamless animation and headed the other way with the ball. A linebacker in zone coverage put a solid hit on a receiver just as he was trying to run out of bounds. I had one memorable fumble recovery on the sidelines. Some of the interception and fumble recovery animations are incredibly smooth. This version of Madden captures a nice balance between hard and fun-to-watch hits and the safer, softer tackles that we saw in recent versions of the game. Also, the tackles are impacting, especially the ones involving three or more players. ![]() The dropped passes look a lot better than they did before. There are some nice new animations in the game. This is easily the best example of what the Frostbite Engine has done for an EA Sports title. The art team and whoever is responsible for the visual quality of this year's version of Madden deserves a round of applause because those men and women did an amazing job. Even the cutscenes, overlays (though there could be more from a statistical standpoint) and monoliths look good. I'm more than 15 games in and I'm still taking the time to stare at the reflection in the helmets. ![]()
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